Agile Games Conference

Agile Games 2017

Agile In An Imperfect World

Many people implementing or improving Agile in their company are doing so in less than ideal environments.  You have to work with what the dice give you.  There are factors of the people, the organization, and the environment that are harder to change than others.  The focus of this conference is dealing with these impediments, whether that means working around them or working with others to change them.  Games can be used to simulate the effects of changing these factors to decide which to focus on, or as a means of convincing others to focus on them.  Games can be used to analyze processes, system models, and organizational structures in a way that both scales down and exposes them, removing irrelevant and uncomfortable factors.  It allows you to talk in generalities instead of about specific people or details.

Keynote

by Harold Shinsato

Would there be a need to bring Agile to a perfect world? What if the world is perfectly imperfect, and what would that mean for how we bring Agile to teams and organizations? Since this is a Games conference, what does Game Theory say? James P. Carse posits in the book Finite and Infinite Games "There is only one infinite game." Perhaps any game you can finish isn't the game with your most important score.

What game are you playing when you do "the Agile"? What is your role and the role of those you serve? Oppressor, Victim, Rescuer, Challenger, Coach, or Author? And what do you think Authority and Responsibility have to do with it? And what of values, or God forbid, dare we ask about Love?

We will be using Open Space Technology (OST) the last day of the conference. OST seems impossibly simple, yet has frequently demonstrated astoundingly powerful effects. Many have said it's a perfect match for Agile because both OST and Agile revolve around self-organization. OST is also the core component of the Agile Alliance's growing AgileOpen program. What is the power of OST? And what is "Open Space" anyway? In this keynote you'll get to experience and play with these and other provocative and perhaps controversial questions and themes in a micro OST 'game' that you might consider bringing back to your own teams.

Keynote

by Laura Powers

The winds of Agile change are blowing – occasionally a tornado bringing dramatic, sometimes unexpected change, and other times a gentle breeze that changes little.  While you can’t control the weather, you can shape the climate around your team.  A team’s climate profoundly impacts engagement, collaboration and results.  AND it is something a team can co-create for itself – irrespective of the organization’s core culture.

In this interactive session, we will explore what an Agile climate is, how Agilists anywhere can influence it and the role that Agile games can play in fostering an awesome Agile climate, no matter what culture storms may be brewing beyond the team.

 

Monday April 3, 2017

Time Horace Mann Deborah Samson Thomas Paul Glass Breakout A Glass Breakout B Patio
8:00 AM Registration, Breakfast, Morning Games & Lean Coffee
9:00 AM Conference Open & Welcome  
9:15 AM

Keynote

Opening Space, What's your Score?

10:30 AM Break
10:45 AM Workshop 1 Workshop 2 Workshop 3   
12:00 PM Lunch
1:00 PM Deep Dive 1 Deep Dive 2 Deep Dive 3  
2:30 PM Break
2:45 PM Deep Dive 1 Deep Dive 2 Deep Dive 3  
3:45 PM Break
4:00 PM Fast Games 1 Fast Games 2 Fast Games 3 Fast Games 4 Fast Games 5   
4:30 PM Fast Games 1 Fast Games 2 Fast Games 3 Fast Games 4 Fast Games 5  
5:00 PM Day 1 Close  
6:00 PM Reception at Firebrand Saints (6:00 - 8:00 pm)  
One Broadway, Kendall Square, Cambridge, MA 02142 www.firebrandsaints.com
 

Tuesday April 4, 2017     

Time Horace Mann Deborah Samson Thomas Paul Glass Breakout A Glass Breakout B Patio 
8:00 AM Registration, Breakfast, Morning Games & Lean Coffee
9:00 AM Conference Open & Welcome  
9:15 AM Passing period to Workshops
9:30 AM Workshop 4 Workshop 5 Workshop 6  
10:45 AM Break
11:00 AM Workshop 7 Workshop 8 Workshop 9  
12:15 PM Lunch
1:15 PM Afternoon Open Space
Opening Circle
 
2:00 PM Open Space - Block 1 Open Space - Block 1 Open Space - Block 1 Open Space - Block 1 Open Space - Block 1 Open Space - Block 1
3:00 PM Open Space - Block 2 Open Space - Block 2 Open Space - Block 2 Open Space - Block 2 Open Space - Block 2 Open Space - Block 2
4:00 PM

Open Space - Block 3

Open Space - Block 3 Open Space - Block 3 Open Space - Block 3 Open Space - Block 3 Open Space - Block 3
5:00 PM Evening News
& Day 2 Close
 
 

Wednesday April 5, 2017

Time Horace Mann Deborah Samson Thomas Paul Glass Breakout A Glass Breakout B Patio     
8:00 AM Registration, Breakfast, Morning Games & Lean Coffee
9:00 AM Morning Open Space
Opening Circle
 
9:30 AM Open Space - Block 4 Open Space - Block 4 Open Space - Block 4 Open Space - Block 4 Open Space - Block 4 Open Space - Block 4
10:15 AM Open Space - Block 5 Open Space - Block 5 Open Space - Block 5 Open Space - Block 5 Open Space - Block 5 Open Space - Block 5
11:00 AM Open Space - Block 6 Open Space - Block 6 Open Space - Block 6 Open Space - Block 6 Open Space - Block 6 Open Space - Block 6
11:45 AM Open Space - Closing Circle      
12:15 PM Lunch
1:15 PM

Keynote & Activity

Co-Creating an Awesome Agile Climate in an Imperfect World

 
2:30 PM Break
2:45 PM Closing Activity
Ideas to Action
     
4:00 PM Conference close      
4:30 PM End of Conference     

 

Deep Dive

Presented by: David Grabel,
Adam Charlton and Shawn Peters

Whether a team is just forming or looking to hone their teamwork, a scavenger hunt gives them a fast-paced, time-boxed opportunity to share experiences, collaborate, explore their surroundings & just have fun together. It can also be an organic way to teach and apply agile values and principles. In the tradition of the MIT Mystery Hunt – one of the world’s oldest and largest scavenger hunts- join us for a hunt around Cambridge and Boston to solve riddles, find clues, and rack up points in pursuit of the first-place prize.